In order to utilize GameMaker: Studio’s Mac support you will need to first prepare GameMaker:Studio and a Mac computer for use as well as fulfil a couple of prerequisites from Apple. To make things easier we have outlined below all the necessary steps for you to take in this setup process. What You Need To Get Started If all you are doing is testing your game on the Mac using the 'Test Game' (green arrow) button of GameMaker:Studio, you can skip all the developer information and go directly to the GameMaker:Studio section below. However, should you wish to create a finished test game as a.dmg file, or a finished game for distribution through the Mac App Store, you will need to follow the steps outlined below. Before beginning to work with the Mac module with GameMaker:Studio, you must be a registered Apple developer and have the necessary certificates up to date, as well as have access to a Mac computer. To create a developer account you will need to go to and make an account ( Don't forget to choose the correct certificate account, as you need one each for Mac and iOS!) then click the link that takes you to the Mac Dev Center. The follow sections will walk you through creating the necessary certificates and creating your first game for the Mac from there. NOTE: If you wish to develop games for iOS, you can get more details. Prepare Your Mac To start with, you will need to have installed Mavericks on your Mac in order to download Xcode from the store - Snow Leopard (10.6), Lion (10.7) and Mountain Lion (10.8) are no longer good/new enough. It's always recommended that you use the latest OSX and the latest Xcode, but be aware Apple likes to only provide the newest SDKs each time, which can cause issues with backwards compatibility if you don't backup your SDKs or get them from elsewhere. You can find the version of OS X your Mac has by clicking on the Apple logo in the top left and selecting the 'About this Mac' option from the drop down menu. ![]() What is GameMaker Studio 2? GameMaker Studio 2 (Studio 2, GMS2) is the latest and greatest iteration of GameMaker. It provides a powerful yet easy-to-use platform for all your game development needs. Once your Mac is up to date and ready, create your local account, then tie the local account to an Apple ID - ideally that of your development account - in the User settings (see image below). Now open the AppStore and find Xcode (or click ) and start it downloading. This may take a while, but while you are waiting you can go and get the necessary certificates for developing. Certificates Even if you have no intention of publishing games through the Mac App Store, you must have the correct certification supplied to you from Apple, otherwise you cannot create and test any games at all. For testing you will need a Developers Certificate and for creating your final game a Distribution Certificate. NOTE: This section (and subsequent sections) apply to iOS and Mac equally, as both require that you have a Developer Certificate and a Distribution Certificate to publish to their App Stores. If you are planning to publish to BOTH stores, you may need to do some steps twice, once for each store. If you're a solo developer or the first person in your team to set everything up, generate a Certificate Signing Request via the Keychain Access application (this can be found in the Applications > Utilities folder). Note that you only need one CSR per computer, so this file will be used for all your games, on both the Mac and iOS platforms. If you have previously created one for the iOS target module then there is no need to create another one and you can skip this step.
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January 2019
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